Javafx实现国际象棋游戏
本文实例为大家分享了Javafx实现国际象棋游戏的具体代码,供大家参考,具体内容如下
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基本规则
- 棋子马设计“日”的移动方式
- 兵设计只能向前直走,每次只能走一格。但走第一步时,可以走一格或两格的移动方式
- 请为后设计横、直、斜都可以走,步数不受限制,但不能越子的移动方式。
- 车只能横向或者竖向行走
- 国王是在以自己为中心的九宫格内行走
- 骑士只能走对角线
项目目录结构

UML类图关系
以骑士为例

实现基本功能
- 吃子
- 不能越子
- 游戏结束提示
- 基本移动策略
- 背景音乐
效果

控制器
PressedAction
package com.Exercise3;
import com.Exercise3.Controller.PressedAction;
import com.Exercise3.Controller.ReleaseAction;
import com.Exercise3.Controller.ResetAction;
import com.Exercise3.view.ChessBoard;
import com.Exercise3.view.ChessPane;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.media.Media;
import javafx.scene.media.MediaPlayer;
import javafx.stage.Stage;
public class Test extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
String MEDIA_URL = "file:/E:/IdeaProjects/Experiment/src/com/Exercise3/music/BackgroundMusic.mp3";
ChessBoard chessBoard = ChessBoard.getInstance(100,40,40);
//添加媒体资源
Media media = new Media(MEDIA_URL);
MediaPlayer mediaPlayer = new MediaPlayer(media);
mediaPlayer.setAutoPlay(true);
mediaPlayer.setCycleCount(MediaPlayer.INDEFINITE);
mediaPlayer.play();
ChessPane pane = new ChessPane(chessBoard);
pane.setOnMousePressed(new PressedAction(pane,mediaPlayer));
pane.setOnMouseReleased(new ReleaseAction(pane));
BorderPane borderPane = new BorderPane();
borderPane.setCenter(pane);
HBox hBox = new HBox();
hBox.setAlignment(Pos.TOP_CENTER);
Button button = new Button("悔棋");
button.setOnAction(new ResetAction(pane));
hBox.getChildren().add(button);
borderPane.setBottom(hBox);
Scene scene = new Scene(borderPane,900,900);
primaryStage.setScene(scene);
primaryStage.setTitle("国际象棋");
primaryStage.show();
}
}ReleasedAction
package com.Exercise3.Controller; import com.Exercise3.entity.Piece.ChessPiece; import com.Exercise3.entity.PieceType; import com.Exercise3.view.ChessBoard; import com.Exercise3.view.ChessPane; import javafx.event.EventHandler; import javafx.scene.control.Alert; import javafx.scene.input.MouseEvent; import java.util.Stack; public class ReleaseAction implements EventHandler{ private ChessPane chessPane; static Stack stack = new Stack<>(); public ReleaseAction(ChessPane chessPane) { this.chessPane = chessPane; } @Override public void handle(MouseEvent e) { chessPane.drawBoard(); ChessBoard chessBoard = chessPane.getChessBoard(); int x = (int) ((e.getX() - chessBoard.getStartX()) / (chessBoard.getCellLength())); int y = (int) ((e.getY() - chessBoard.getStartY()) / (chessBoard.getCellLength())); for (ChessPiece o : chessPane.getChessPieces()) { if (o.isSelected()) { System.out.println(o.isSelected()+" "+o.getRow()+" "+o.getCol()); if (chessBoard.getCurrSide()==o.getSide()){ if(o.getMoveStrategy().move(x, y,chessPane.getChessPieces())){ o.setSelected(false); if(judgeGame(x,y)){ printTip(o.getSide()); } eatPiece(x,y); stack.push((ChessPiece) o.clone()); o.setCol(x); o.setRow(y); chessBoard.changeSide(); } } break; } } chessPane.drawPiece(); } public void eatPiece(int x,int y){ chessPane.getChessPieces().removeIf(e->{ if(e.getCol()==x&&e.getRow()==y){ stack.push(e); return true; } return false; }); } public boolean judgeGame(int x,int y){ for(ChessPiece e:chessPane.getChessPieces()){ if(e.getCol()==x&&e.getRow()==y&&( e.getType()== PieceType.KINGBLACK||e.getType()==PieceType.KINGWHITE)) return true; } return false; } public void printTip(char side){ Alert alert = new Alert(Alert.AlertType.INFORMATION); alert.setContentText((side=='B'?"黑":"白")+"方取得胜利"); alert.setTitle("游戏结束"); alert.showAndWait(); } }
ResetAction
package com.Exercise3.Controller; import com.Exercise3.entity.Piece.ChessPiece; import com.Exercise3.view.ChessPane; import javafx.event.ActionEvent; import javafx.event.EventHandler; import java.util.Stack; public class ResetAction implements EventHandler{ private ChessPane chessPane; public ResetAction(ChessPane chessPane) { this.chessPane = chessPane; } @Override public void handle(ActionEvent e) { Stack stack = ReleaseAction.stack; if(!stack.empty()){ chessPane.getChessPieces().removeIf(o->o.equals(stack.peek()));//去除原来的棋子 chessPane.getChessPieces().add(stack.pop());//将以前压入堆栈的棋子重新加入 chessPane.drawBoard(); chessPane.drawPiece(); } } }
实体
棋子
ChessPiece
package com.Exercise3.entity.Piece;
import com.Exercise3.entity.PieceType;
import com.Exercise3.entity.Strategy.CarStrategy;
public class Car extends ChessPiece {
public Car(PieceType type, int row, int col) {
super(type, row, col);
setMoveStrategy(new CarStrategy(getCol(),getRow()));
}
}Car
package com.Exercise3.entity.Piece;
import com.Exercise3.entity.PieceType;
import com.Exercise3.entity.Strategy.CarStrategy;
public class Car extends ChessPiece {
public Car(PieceType type, int row, int col) {
super(type, row, col);
setMoveStrategy(new CarStrategy(getCol(),getRow()));
}
}Horse
package com.Exercise3.entity.Piece;
import com.Exercise3.entity.PieceType;
import com.Exercise3.entity.Strategy.HorseStategy;
public class Horse extends ChessPiece{
public Horse(PieceType type, int row, int col) {
super(type, row, col);
setMoveStrategy(new HorseStategy(getCol(),getRow()));
}
}King
package com.Exercise3.entity.Piece;
import com.Exercise3.entity.PieceType;
import com.Exercise3.entity.Strategy.KingStrategy;
public class King extends ChessPiece {
public King(PieceType type, int row, int col) {
super(type, row, col);
setMoveStrategy(new KingStrategy(getCol(),getRow()));
}
}Knight
package com.Exercise3.entity.Piece;
import com.Exercise3.entity.PieceType;
import com.Exercise3.entity.Strategy.KnightStrategy;
public class Knight extends ChessPiece {
public Knight(PieceType type, int row, int col) {
super(type, row, col);
setMoveStrategy(new KnightStrategy(getCol(),getRow()));
}
}Queen
package com.Exercise3.entity.Piece;
import com.Exercise3.entity.PieceType;
import com.Exercise3.entity.Strategy.QueenStrategy;
public class Queen extends ChessPiece {
public Queen(PieceType type, int row, int col) {
super(type, row, col);
setMoveStrategy(new QueenStrategy(getCol(),getRow()));
}
}Soldier
package com.Exercise3.entity.Piece;
import com.Exercise3.entity.PieceType;
import com.Exercise3.entity.Strategy.SoldierStategy;
public class Soldier extends ChessPiece{
public Soldier(PieceType type, int row, int col) {
super(type, row, col);
setMoveStrategy(new SoldierStategy(getCol(),getRow(),getSide()));
}
}
移动策略
MoveStategy
package com.Exercise3.entity.Strategy;
import com.Exercise3.entity.Piece.ChessPiece;
import java.util.Set;
public interface MoveStrategy {
boolean move(int x, int y, Set chessPieces);
} CarStrategy
package com.Exercise3.entity.Strategy;
import com.Exercise3.entity.Piece.ChessPiece;
import java.util.List;
import java.util.Set;
public class CarStrategy implements MoveStrategy {
private int curX;
private int curY;
public CarStrategy() {
}
public CarStrategy(int curX, int curY) {
this.curX = curX;
this.curY = curY;
}
public boolean move(int x, int y, Set chessPieces) {
if(x!=curX&&y!=curY)
return false;
if(isOverPiece(Math.min(curX,x),Math.min(curY,y),
Math.max(curX,x),Math.max(curY,y),chessPieces))
return false;
curX = x;
curY = y;
return true;
}
public static boolean isOverPiece(int stX,int stY,int edX,int edY,Set chessPieces){
for(ChessPiece e:chessPieces)
if((e.getRow()>stY&&e.getRow()stX&&e.getCol() HorseStrategy
package com.Exercise3.entity.Strategy;
import com.Exercise3.entity.Piece.ChessPiece;
import java.util.List;
import java.util.Set;
public class HorseStategy implements MoveStrategy{
private int curX;
private int curY;
public HorseStategy(int curX, int curY) {
this.curX = curX;
this.curY = curY;
}
@Override
public boolean move(int x, int y, Set chessPieces) {
if((Math.abs(curX-x)==1&&Math.abs(curY-y)==2)||
(Math.abs(curX-x)==2&&Math.abs(curY-y)==1)){
curX = x;
curY = y;
return true;
}
return false;
}
public int getCurX() {
return curX;
}
public void setCurX(int curX) {
this.curX = curX;
}
public int getCurY() {
return curY;
}
public void setCurY(int curY) {
this.curY = curY;
}
} KingStrategy
package com.Exercise3.entity.Strategy;
import com.Exercise3.entity.Piece.ChessPiece;
import java.util.List;
import java.util.Set;
public class KingStrategy implements MoveStrategy {
private int curX;
private int curY;
public KingStrategy(int curX, int cuY) {
this.curX = curX;
this.curY = cuY;
}
@Override
public boolean move(int x, int y, Set chessPieces) {
if(Math.abs(curX-x)<=1&&Math.abs(curY-y)<=1){
curX = x;
curY = y;
return true;
}
return false;
}
public int getCurX() {
return curX;
}
public void setCurX(int curX) {
this.curX = curX;
}
public int getCurY() {
return curY;
}
public void setCurY(int curY) {
this.curY = curY;
}
} KnightStrage
package com.Exercise3.entity.Strategy;
import com.Exercise3.entity.Piece.ChessPiece;
import java.util.List;
import java.util.Map;
import java.util.Set;
public class KnightStrategy implements MoveStrategy {
private int curX;
private int curY;
public KnightStrategy(int curX, int curY) {
this.curX = curX;
this.curY = curY;
}
@Override
public boolean move(int x, int y, Set chessPieces) {
if(Math.abs(x-curX)==Math.abs(y-curY)){
if(isOverPiece(Math.min(curX,x),Math.min(curY,y),
Math.max(curX,x),Math.max(curY,y),chessPieces))
return false;
curX=x;
curY=y;
return true;
}
return false;
}
public static boolean isOverPiece(int stX,int stY,int edX,int edY,Set chessPieces){
for(ChessPiece e:chessPieces){
if(e.getCol()-stX==edX-e.getCol()&&edY-e.getRow()==e.getRow()-stY){
System.out.println(e.isSelected()+" "+e.getRow()+" "+e.getCol());
return true;
}
}
return false;
}
public int getCurX() {
return curX;
}
public void setCurX(int curX) {
this.curX = curX;
}
public int getCurY() {
return curY;
}
public void setCurY(int curY) {
this.curY = curY;
}
} QueeStrategy
package com.Exercise3.entity.Strategy;
import com.Exercise3.entity.Piece.ChessPiece;
import java.util.List;
import java.util.Set;
public class QueenStrategy implements MoveStrategy{
private int curX;
private int curY;
public QueenStrategy(int curX, int curY) {
this.curX = curX;
this.curY = curY;
}
@Override
public boolean move (int x, int y, Set chessPieces) {
if(Math.abs(x-curX)==Math.abs(y-curY)||!(x!=curX&&y!=curY)){
if(isOverPiece(Math.min(curX,x),Math.min(curY,y),
Math.max(curX,x),Math.max(curY,y),chessPieces))
return false;
curX = x;
curY = y;
return true;
}
return false;
}
public boolean isOverPiece (int stX,int stY,int edX,int edY,Set chessPieces) {
for(ChessPiece e:chessPieces){
if(e.getRow()!=stY&&e.getCol()!=stX){
return KnightStrategy.isOverPiece(stX,stY,edX,edY,chessPieces);
}
else{
return CarStrategy.isOverPiece(stX,stY,edX,edY,chessPieces);
}
}
return false;
}
public int getCurX() {
return curX;
}
public void setCurX(int curX) {
this.curX = curX;
}
public int getCurY() {
return curY;
}
public void setCurY(int curY) {
this.curY = curY;
}
}
SoldierStrategy
package com.Exercise3.entity.Strategy;
import com.Exercise3.entity.Piece.ChessPiece;
import java.util.List;
import java.util.Set;
public class SoldierStategy implements MoveStrategy{
private int curX;
private int curY;
private char side;
private boolean firstMove = true;
public SoldierStategy(int curX, int curY,char side) {
this.curX = curX;
this.curY = curY;
this.side = side;
}
@Override
public boolean move(int x, int y, Set chessPieces) {
//直线移动
if(curY==y){
switch (side){
case 'B': {
if(isFirstMove()&&(x==curX+1||curX+2==x)){
setFirstMove(false);
curY = y;
curX = x;
return true;
}
else if(!isFirstMove()&&curX+1==x){
curY = y;
curX = x;
return true;
}
break;
}
case 'W':{
if(isFirstMove()&&(x==curX-1||x==curX-2)){
setFirstMove(false);
curY = y;
curX = x;
return true;
}
else if(!isFirstMove()&&curX-1==x){
curY = y;
curX = x;
return true;
}
break;
}
}
}
//吃子移动
for(ChessPiece e:chessPieces){
if(Math.abs(e.getRow()-curY)==1){
if(e.getCol()-curX==1&&e.getSide()=='W'||
curX-e.getCol()==1&&e.getSide()=='B'){
curY = y;
curX = x;
return true;
}
}
}
return false;
}
public boolean isFirstMove() {
return firstMove;
}
public void setFirstMove(boolean firstMove) {
this.firstMove = firstMove;
}
public int getCurX() {
return curX;
}
public void setCurX(int curX) {
this.curX = curX;
}
public int getCurY() {
return curY;
}
public void setCurY(int curY) {
this.curY = curY;
}
}
棋子类型
package com.Exercise3.entity;
public enum PieceType {
KINGBLACK("KingBlack","com/Exercise3/img/KingBlack.jpg"),
QUEENBLACK("QueenBlack","com/Exercise3/img/QueenBlack.jpg"),
CARBLACK("CarBlack","com/Exercise3/img/CarBlack.jpg"),
HORSEBLACK("HorseBlack","com/Exercise3/img/HorseBlack.jpg"),
SOLDIERBLACK("SoldierBlack","com/Exercise3/img/SoldierBlack.jpg"),
KNIGHTBLACK("KnightBlack","com/Exercise3/img/KnightBlack.jpg"),
KINGWHITE("KingWhite","com/Exercise3/img/KingWhite.jpg"),
QUEENWHITE("QueenWhite","com/Exercise3/img/QueenWhite.jpg"),
CARWHITE("CarWhite","com/Exercise3/img/CarWhite.jpg"),
HORSEWHITE("HorseWhite","com/Exercise3/img/HorseWhite.jpg"),
SOLDIERWHITE("SoldierWhite","com/Exercise3/img/SoldierWhite.jpg"),
KNIGHTWHITE("KnightWhite","com/Exercise3/img/KnightWhite.jpg");
private String desc;
private PieceType(String desc,String url ){
this.desc = desc;
this.url = url;
}
private String url;
public String getDesc(){
return desc;
}
public String getUrl() {
return url;
}
}视图
package com.Exercise3.view;
public class ChessBoard {
static ChessBoard chessBoard = null;
private int row;
private int col;
private double cellLength;
private double startX;
private double startY;
private char currSide;
private ChessBoard(double cellLength, double startX, double startY) {
this.row = 8;
this.col = 8;
this.cellLength = cellLength;
this.startX = startX;
this.startY = startY;
this.currSide = 'B';
}
public static ChessBoard getInstance(double cellLength, double startX, double startY){
if(chessBoard == null)
return new ChessBoard(cellLength,startX,startY);
return chessBoard;
}
public ChessBoard getInstance(){
return chessBoard;
}
public int getCol() {
return col;
}
public int getRow() {
return row;
}
public double getCellLength() {
return cellLength;
}
public void changeSide(){
currSide=(currSide=='B'?'W':'B');
}
public void setCellLength(double cellLength) {
this.cellLength = cellLength;
}
public double getStartX() {
return startX;
}
public void setStartX(double startX) {
this.startX = startX;
}
public double getStartY() {
return startY;
}
public void setStartY(double startY) {
this.startY = startY;
}
public char getCurrSide() {
return currSide;
}
}package com.Exercise3.view;
import com.Exercise3.entity.Piece.*;
import com.Exercise3.entity.PieceType;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.image.*;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import java.util.*;
public class ChessPane extends Pane {
private Set chessPieces;
private ChessBoard chessBoard;
private Canvas canvas;
private GraphicsContext gc;
public ChessPane(ChessBoard chessBoard) {
this.chessBoard = chessBoard;
setChessPiece();
canvas = new Canvas(900,900);
gc = canvas.getGraphicsContext2D();
draw();
}
public void draw(){
drawBoard();
drawPiece();
getChildren().add(canvas);
}
public void drawBoard(){
gc.clearRect(0,0,900,900);
double x = chessBoard.getStartX();
double y = chessBoard.getStartY();
double cell = chessBoard.getCellLength();
boolean flag = false;
for(int i=0;i{
if(e.isSelected()){
gc.setFill(Color.valueOf("#6495ED"));
gc.fillRect(chessBoard.getStartX()+e.getCol()*cell,
chessBoard.getStartY()+e.getRow()*cell,
cell,cell);
}
Image image = new Image(e.getType().getUrl());
gc.drawImage(image,
chessBoard.getStartX()+10 + e.getCol() * cell,
chessBoard.getStartY()+10 + e.getRow() * cell,
cell-20, cell-20);
});
}
//加入棋子
public void setChessPiece() {
chessPieces = new HashSet<>();
chessPieces.add(new Car(PieceType.CARBLACK,0,0));
chessPieces.add(new Horse(PieceType.HORSEBLACK,1,0));
chessPieces.add(new Knight(PieceType.KNIGHTBLACK,2,0));
chessPieces.add(new King(PieceType.KINGBLACK,3,0));
chessPieces.add(new Queen(PieceType.QUEENBLACK,4,0));
chessPieces.add(new Knight(PieceType.KNIGHTBLACK,5,0));
chessPieces.add(new Horse(PieceType.HORSEBLACK,6,0));
chessPieces.add(new Car(PieceType.CARBLACK,7,0));
for(int i=0;i<8;i++){
chessPieces.add(new Soldier(PieceType.SOLDIERBLACK,i,1));
}
chessPieces.add(new Car(PieceType.CARWHITE,0,7));
chessPieces.add(new Horse(PieceType.HORSEWHITE,1,7));
chessPieces.add(new Knight(PieceType.KNIGHTWHITE,2,7));
chessPieces.add(new King(PieceType.KINGWHITE,3,7));
chessPieces.add(new Queen(PieceType.QUEENWHITE,4,7));
chessPieces.add(new Knight(PieceType.KNIGHTWHITE,5,7));
chessPieces.add(new Horse(PieceType.HORSEWHITE,6,7));
chessPieces.add(new Car(PieceType.CARWHITE,7,7));
for(int i=0;i<8;i++){
chessPieces.add(new Soldier(PieceType.SOLDIERWHITE,i,6));
}
}
public ChessBoard getChessBoard() {
return chessBoard;
}
public void setChessBoard(ChessBoard chessBoard) {
this.chessBoard = chessBoard;
}
public Set getChessPieces() {
return chessPieces;
}
public void setChessPieces(Set chessPieces) {
this.chessPieces = chessPieces;
}
public Canvas getCanvas() {
return canvas;
}
public void setCanvas(Canvas canvas) {
this.canvas = canvas;
}
public GraphicsContext getGc() {
return gc;
}
public void setGc(GraphicsContext gc) {
this.gc = gc;
}
}
测试
package com.Exercise3;
import com.Exercise3.Controller.PressedAction;
import com.Exercise3.Controller.ReleaseAction;
import com.Exercise3.Controller.ResetAction;
import com.Exercise3.view.ChessBoard;
import com.Exercise3.view.ChessPane;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.media.Media;
import javafx.scene.media.MediaPlayer;
import javafx.stage.Stage;
public class Test extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
String MEDIA_URL = "file:/E:/IdeaProjects/Experiment/src/com/Exercise3/music/BackgroundMusic.mp3";
ChessBoard chessBoard = ChessBoard.getInstance(100,40,40);
//添加媒体资源
Media media = new Media(MEDIA_URL);
MediaPlayer mediaPlayer = new MediaPlayer(media);
mediaPlayer.setAutoPlay(true);
mediaPlayer.setCycleCount(MediaPlayer.INDEFINITE);
mediaPlayer.play();
ChessPane pane = new ChessPane(chessBoard);
pane.setOnMousePressed(new PressedAction(pane,mediaPlayer));
pane.setOnMouseReleased(new ReleaseAction(pane));
BorderPane borderPane = new BorderPane();
borderPane.setCenter(pane);
HBox hBox = new HBox();
hBox.setAlignment(Pos.TOP_CENTER);
Button button = new Button("悔棋");
button.setOnAction(new ResetAction(pane));
hBox.getChildren().add(button);
borderPane.setBottom(hBox);
Scene scene = new Scene(borderPane,900,900);
primaryStage.setScene(scene);
primaryStage.setTitle("国际象棋");
primaryStage.show();
}
}以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持创新互联。
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