Unity3DUGUI实现翻书特效-创新互联
本文实例为大家分享了Unity3D UGUI翻书展示的具体代码,供大家参考,具体内容如下

参考大佬的,链接找不到了,找到了再加在这。
下边是Shader代码:
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Personal/PageTurning" {
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex("MainTex",2D)="White"{}
_SecTex("SecTex",2D)="White"{}
_Angle("Angle",Range(0,180))=0
_Warp("Warp",Range(0,10))=0
_WarpPos("WarpPos",Range(0,1))=0
_Downward("Downward",Range(0,1))=0
}
SubShader
{
pass
{
Cull Back
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
fixed4 _Color;
float _Angle;
float _Warp;
float _Downward;
float _WarpPos;
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert(appdata_base v)
{
v2f o;
v.vertex += float4(5,0,0,0);
float s;
float c;
sincos(radians(-_Angle),s,c);
float4x4 rotate={
c,s,0,0,
-s,c,0,0,
0,0,1,0,
0,0,0,1};
float rangeF=saturate(1 - abs(90-_Angle)/90);
v.vertex.y += -_Warp*sin(v.vertex.x*0.4-_WarpPos* v.vertex.x)*rangeF;
v.vertex.x -= rangeF * v.vertex.x*_Downward;
v.vertex = mul(rotate,v.vertex);
v.vertex += float4(-5,0,0,0);
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.texcoord,_MainTex);
return o;
}
fixed4 frag(v2f i):COLOR
{
fixed4 color = tex2D(_MainTex,-i.uv);
return _Color * color;
}
ENDCG
}
pass
{
Cull Front
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
fixed4 _Color;
float _Angle;
float _Warp;
float _Downward;
float _WarpPos;
sampler2D _SecTex;
float4 _MainTex_ST;
v2f vert(appdata_base v)
{
v2f o;
v.vertex += float4(5,0,0,0);
float s;
float c;
sincos(radians(-_Angle),s,c);
float4x4 rotate={
c,s,0,0,
-s,c,0,0,
0,0,1,0,
0,0,0,1};
float rangeF=saturate(1 - abs(90-_Angle)/90);
v.vertex.y += -_Warp*sin(v.vertex.x*0.4-_WarpPos* v.vertex.x)*rangeF;
v.vertex.x -= rangeF * v.vertex.x*_Downward;
v.vertex = mul(rotate,v.vertex);
v.vertex += float4(-5,0,0,0);
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.texcoord,_MainTex);
return o;
}
fixed4 frag(v2f i):COLOR
{
float2 uv = i.uv;
uv.x = -uv.x;
fixed4 color = tex2D(_SecTex,-uv);
return _Color * color;
}
ENDCG
}
}
}另外有需要云服务器可以了解下创新互联scvps.cn,海内外云服务器15元起步,三天无理由+7*72小时售后在线,公司持有idc许可证,提供“云服务器、裸金属服务器、高防服务器、香港服务器、美国服务器、虚拟主机、免备案服务器”等云主机租用服务以及企业上云的综合解决方案,具有“安全稳定、简单易用、服务可用性高、性价比高”等特点与优势,专为企业上云打造定制,能够满足用户丰富、多元化的应用场景需求。
文章题目:Unity3DUGUI实现翻书特效-创新互联
转载来于:http://www.jxjierui.cn/article/dgdjcs.html


咨询
建站咨询
